PENERAPAN MODEL GAME BASED LEARNING (GBL) MENGGUNAKAN OODLU PADA MATERI GEJALA PEMANASAN GLOBAL DALAM MENINGKATKAN HASIL BELAJAR KOGNITIF SISWA KELAS X SMA NEGERI 1 TANAH PUTIH

Aninda Nadya Tasya, Mitri Irianti, Ernidawati Ernidawati

Abstract


Abstract: This study was carried out with the aim of determining cognitive learning
outcomes of students who apply the Game Based Learning (GBL) learning model using
oodlu, especially in the learning material of Global Warming Symptoms in class X SMA.
Quasi-experimentation is a type of research used with the Posstest Only Nonequvalent
Control Group Design design. The population used was all students of class X SMA Negeri
1 Tanah Putih as many as 150 people, with research samples, namely class X1 as a control
class and class X5 as an experimental class. The instrument used to collect data is a
cognitive learning outcome test of class X students on Global Warming symptom material
which is then analyzed descriptively and inferentially. This study showed the results that
the cognitive learning outcomes of students between the two classes had differences, where
students who were in the experimental class obtained higher cognitive learning outcomes
compared to students in the control class, and also obtained the results that the Game
Based Learning (GBL) learning model using oodlu was effectively used in improving the
cognitive learning outcomes of class X SMA Negeri 1 Tanah Putih students on the material
Symptoms of Global Warming.
Keywords: Game Based Learning Model, Oodlu, Cognitive Learning Outcomes, Symptoms of
Global Warming.

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