PROFIL PARA GAMERS DI KOTA PEKANBARU (STUDI TENTANG PERUBAHAN SOSIAL PENGGEMAR GAME ONLINE DI WARNET MARKAS NET Jl. DURIAN, PEKANBARU)

Jorgi Andrie Flageo, Yusmar Yusuf

Abstract


The background of this study by the increasingly widespread phenomenon of
increasingly rapid internet cafes in the city of Pekanbaru. Not only that difungsingkan internet
cafes all websites visited by users for general but specific internet cafes online games or gaming
center that can be said is also growing rapidly, game center is a cafe that is only reserved for
online gaming enthusiasts or for those who like to play online games. Not only that game center
can open all the sites. Now there are 119 internet cafes are open 24 hours have been scattered
throughout the region in Pekanbaru, and one of them on the road Durian. On the road there are
internet cafes named Markas Net. The form of this research is qualitative with purposive
sampling as a sampling technique, which can describe thoroughly how profiles online gaming
enthusiasts often called gamers, ranging from gamers identity, gender, age, education, behavior,
until the work of parents, and revenue parents and impact derived from playing online games.
Then, the results of this study indicate that most who play online games are men than women
who do not like noise. Later, age and education are also strongly associated with online games
they play. As well, the pocket money they get often can not determine whether or not they play
online games. The number of online games that exist in Markas Net with the number of 34
online games, but from this study found four very popular online game played dansering gamers
at Markas Net, namely Dragon Nest, Dota 2, Lost Saga and Point Blank (PB).
Keywords: Profile Gamers, Headquarters Net, Game Centre, Games Online

Full Text:

PDF

Refbacks

  • There are currently no refbacks.